![]() ![]() Once WKRs are taken out, Okumura will summon Cognitive Haru to assist him. To combat this, players should use Panther's Maragi or Morgana's Magaru. In any case, these MDL-WKRs all have an Affinity Weakness to Fire and Wind while resisting everything else except Gun damage. This will change when Okumura brings in a new wave of Corporobos. He will then randomly select a Phantom Thief for his bots to attack during their turns. First WaveĪt the start of the battle, Okumura will summon a line of level 43 MDL-WKR Corporobos. However, players can still use the Baton Pass. The Phantom Thieves won't be able to perform an All-Out Attack on Okumura's robots even if they're downed. ![]() RELATED: Persona 5 Royal: A Step By Step Guide To Fusion However, if Joker gets afflicted with Hunger during the boss fight, Detox X may kick in and save a turn. Note that this will only work for Joker and not any of the other Phantom Thieves. This will save having to cycle back to Joker just to swap out.Īlso, having Maruki's Confidant at Rank 2 will give Joker the Detox X ability, which will sometimes cure any status ailment that he may receive. This allows players to swap out current party members with back party members on anyone's turn. It's best to have Hifumi's Confidant at Rank 10 for the Togo System Ability. Will remove all stat debuffs for one ally.Ĭures Dizzy/Forget/Sleep/Hunger for one ally. Will remove all stat buffs placed on one enemy. Works the same as Dekaja (removes all buffs on enemies). If players don't have the right spells, they should make sure they have the following items and equipment: During the fight, Okumura will inflict the Hunger Ailment on the entire team, so they should have this spell just in case. Players will want to keep this because it is a spell that gets rid of all ailments for the party. Milady, Haru/Noir's Persona, will have Amrita Drop when she first joins. If these characters only have Sukukaja and Rakukaja, then players should just cast it on the Phantom Thief that Okumura targets. Yusuke will learn Masukukaja (Accuracy/Evasion buff on party for 3 turns) at level 49 while Johanna learns Marakukaja (Defense buff on party for 3 turns) at level 48. Players should have a Phantom Thief that can buff the team with either Accuracy/Evasion or Defense. At this point in the game, each Phantom Thief should have learned at least one of their respective Ma- Spell. These are Affinity Abilities (ex.: Frei, Psio, Agi) that will hit all enemies. The next thing players will want to check for is that each teammate has a Ma- Ability.
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